Arry comes from a lower class family who spend most of their time trying to survive. Her family themselves, have no allignment with anyone, but at a young age of fourteen Arry decided their life was not for her and she join the Crawley military. She has 5 brothers and 2 sisters from her family, but she has not seen them in twelve years, since joining the military. She doesn't remember much about them even, and doesn't actively think about them either. It was as if she just completely removed them from her memory.
Adulthood:
Arry really came into her own in the military. She rose up quickly, and was a great asset for Crawley especially when it came to subduing riots by any means necessary. Arry is very good at combat, tactics, and weaponry. She prefers to have a knife and side arm strapped to her at all times, and is always looking to upgrade her larger weapons. Arry accepted the post-apocalypse early in life, becasue she has never known anything else. It's why she chose the military; it was the only way to get the necessary training. It is known that she is quick to anger, however, and generally keeps to herself. Through out her life she has had various vicious animals tattooed over her arms and legs including a wolf, cougar, badger, eagle, and a bullfrog. She also has an unknown tattoo across her chest that only the artist has ever seen.
Arry is more of a loner type, but works within the group well on orders. She does not seek out friendships often if at all.
Arry is strong. The physical labor and combat she has done her whole life has helped, and has high resolve to get stuff done.
Being Removed from Military:
Arry's current situation is quite ambiguous. There isn't really a clear story at this time. During a mission things went south, and it is said that things got reckless quickly. There isn't any single story as everyone's debriefing is different. It is said however that she was dismissed for duty and told to leave the complex in Madison. Quickly, things became clear to Arry that she wasn't actually allowed to leave, and she had to fight her way out with limited ammo and a lot of cunning. She was last seen heading to the market.
Goals and Motivations:
Arry has one goal in mind: Revenge. After given Crawley her best years she is rightfully upset that she was set for execution so easily. She had never had any negative marks until then, and is now bent on giving Crawley what's been coming to him. She wants to find Crawley and take him out as well as taking out as many of his men as possible. It is clear that Crawley is not in Madison, and once she is out of the city, wants to head towards Milwaukee to find him there.
Arry is quick to anger.
She gives loyalty to those who deserves it.
HEALTH = 8
INITIATIVE = +5
DEFENSE = 2
SPEED = 10
WEAPONS = Military Knife, 9mm Handgun [with 3 magazines - 2 full, 1 with 6 bullets left (36 bullets in total)], Crowbar
ARMOR = bulletproof vest ITEMS = Backpack, filled water bottle, Survival Blanket, Towel, Gauze, Notebook with pencil, 14 stolen water tokens.
NAME: Arabella Unai Michelakis (AKA: Arry)
Age: 26
Sex: female
Race: white
Class: lower
Profession: military
Disposition: Stand offish
Faction(s): ex-crawley
DESCRIPTION & BACKGROUND
Childhood:
Arry comes from a lower class family who spend most of their time trying to survive. Her family themselves, have no allignment with anyone, but at a young age of fourteen Arry decided their life was not for her and she join the Crawley military. She has 5 brothers and 2 sisters from her family, but she has not seen them in twelve years, since joining the military. She doesn't remember much about them even, and doesn't actively think about them either. It was as if she just completely removed them from her memory.Adulthood:
Arry really came into her own in the military. She rose up quickly, and was a great asset for Crawley especially when it came to subduing riots by any means necessary. Arry is very good at combat, tactics, and weaponry. She prefers to have a knife and side arm strapped to her at all times, and is always looking to upgrade her larger weapons. Arry accepted the post-apocalypse early in life, becasue she has never known anything else. It's why she chose the military; it was the only way to get the necessary training. It is known that she is quick to anger, however, and generally keeps to herself. Through out her life she has had various vicious animals tattooed over her arms and legs including a wolf, cougar, badger, eagle, and a bullfrog. She also has an unknown tattoo across her chest that only the artist has ever seen.Arry is more of a loner type, but works within the group well on orders. She does not seek out friendships often if at all.
Arry is strong. The physical labor and combat she has done her whole life has helped, and has high resolve to get stuff done.
Being Removed from Military:
Arry's current situation is quite ambiguous. There isn't really a clear story at this time. During a mission things went south, and it is said that things got reckless quickly. There isn't any single story as everyone's debriefing is different. It is said however that she was dismissed for duty and told to leave the complex in Madison. Quickly, things became clear to Arry that she wasn't actually allowed to leave, and she had to fight her way out with limited ammo and a lot of cunning. She was last seen heading to the market.Goals and Motivations:
Arry has one goal in mind: Revenge. After given Crawley her best years she is rightfully upset that she was set for execution so easily. She had never had any negative marks until then, and is now bent on giving Crawley what's been coming to him. She wants to find Crawley and take him out as well as taking out as many of his men as possible. It is clear that Crawley is not in Madison, and once she is out of the city, wants to head towards Milwaukee to find him there.Arry is quick to anger.
She gives loyalty to those who deserves it.
HEALTH = 8
INITIATIVE = +5
DEFENSE = 2
SPEED = 10
WEAPONS = Military Knife, 9mm Handgun [with 3 magazines - 2 full, 1 with 6 bullets left (36 bullets in total)], Crowbar
ARMOR = bulletproof vestITEMS = Backpack, filled water bottle, Survival Blanket, Towel, Gauze, Notebook with pencil, 14 stolen water tokens.
ATTRIBUTES
Intelligence: 2
Wits: 2
Resolve: 3
Strength: 3
Dexterity: 2
Stamina: 3
Presence: 2
Manipulation: 1
Composure: 3
SKILLS
Mental
Academics : 0 (specific field)Computer : 0
Crafts : 2 (makeshift survival items)
Investigation : 1
Medicine : 2
Religion/Knowledge: 0
Politics : 0
Scavenging: 2
Science: 0
"
Physical
Athletics : 0Brawl : 2
Drive/Pilot : 0
Firearms : 3
Larceny : 0
Stealth : 0
Survival : 3
Weaponry: 3
Social
Animal ken : 0Empathy : 0
Intimidation : 2
Persuasion : 0
Socialize : 0
Streetwise : 2
Subterfuge: 0
MERITS (should not exceed 7)
Danger Sense: 2
Iron Stamina: 2
Iron Stomach: 2
Natural Immunity: 1
and
FLAWS
Quick to Anger